
Most people think ECE is mainly for player char creation and that's not wrong, but you are able to use ECE-created and saved player char FaceGenData for NPCs too. Skyrim In Game Npc Editor Skyrim Npc Editor Problems ECE for example gives you the possibility to give your head/face meshes shapes you could never achieve by using only CK and it lets you create ultra high resolution tint masks, where CK would have already bugged out. To get the most freedom in NPC modding (and player char modding too) people create followers as custom races and use tools like RaceMenu and especially ECE.
Skyrim npc editor mod#
It's nice for basic NPC modding, but advanced modders use other tools to create FaceGenData and/or mod NPCs. NPC Editor works for Dawnguard and Dragonborn NPCs too, just take a Skyrim.esm NPC, create your own tintmask to your likeness, rename the generated FaceGenData to the NPC ID of a Dawnguard or Dragonborn NPC and replace it. Using NPC Editor you are able to create your own tintmasks, especially make up, by just keeping the generated FaceGenData by the Editor (delete the generated.esp and other stuff) and replace it with the CK generated FaceGendata. I personally have no idea how this bug actually happens, but my guess is that CK just does not play nice with high resolution body/face textures in combination with i files and additional head meshes like hair, eye and other face mesh mods. When you create FaceGenData by the CK you sometimes get bugs like the annoying 'dark head' or 'dark fore head' bug. It is an old mod, but it is cool for circumventing the annoying and never fixed FaceGenData bug when you create FaceGenData by the CK. Rename the created facetint to the name of Facetint that has CK export ((is the NPC ID.dds). Then export (create mod) in any directory such as documents (not Skyrim).

In NPC Editor - Just choose a NPC with the same gender, race and make all cosmetics settings (colors) as in your ESP. With NPC Editor you can create high-resolution facetints. To do this: On the Scripts section of your NPC edit window (the. Next step is to add the TrainerGoldScript to your NPC. You are going to place him in Winterhold it is good to add some of the Winterhold related factions to avoid him having problems with the locals ). And lastly, you should definitely check this Castlevania-inspired mod that brings Dracula’s castle.Adding a Trainer NPC to Skyrim. Then we have Land of Vominhem and Legacy of the Dragonborn. Dragon Hall Tavern is another 2GB DLC-sized mod for Skyrim, adding new quests, locations, arena & more. Additionally, this mod brings elements from The Witcher games to The Elder Scrolls V: Skyrim.

Wyrmstooth is an expansion-sized that adds new quests and dungeons. Speaking of Skyrim mods, we also suggest checking the following ones. In order to showcase the improved NPCs, the modder released the following screenshots. If, however, you are also using another NPC overhaul mod, you should load them after this mod. Modpocalypse NPCs should be compatible with all body and texture replacers.

Thanks to this mod, the NPCs now have high poly heads with KS Hair. This includes all expansion packs, bandits, etc. Modder ‘Zhalroth’ has released a pretty cool mod for Skyrim Special Edition that improves the visual appearance of every NPC in the base game.Īccording to Zhalroth, the mod overhauls over 3000 NPCs, both male and female (except for children).
